The latter two strikes are certainly impressive from a visual standpoint, but I remain unconvinced they're any more useful than the tried-and-true bomb.Īll three of these attacks come from the same stock, so it's easy to ignore whichever specials you don't fancy. Here, you have three kinds of special attacks shake the Vita to ignite the standard bomb, tap the screen where you want to launch a flurry of missiles, or tap the rear touch pad to deploy a black hole. You're at once extraordinarily powerful yet woefully vulnerable, with death surrounding you at every angle in the form of a one-hit kill that'll reset your score multiplier. Spin in a circle with the former and watch your laser whip demolish nearly half the hemisphere. The two main weapons consist of a napalm beam that resembles the Ghostbusters' Proton Stream and a gun that launches a spread of ice crystals. Enemy spawns are gracefully handled by lasers telegraphing where they will appear, so there's never a fear of them crashing down on you without warning. Cruising around a globe makes it easy to keep track of where hazards are, as there are no blind corners (or corners period) where deadly objects will wander in from off-screen. Super Stardust Delta isn't a complex game, but the beauty lies in its elegance. Sometimes these enhance your firepower (or ice-power), extend your boost meter, add bonus points, or allot extra special attacks like bombs for when you're in a tight spot. Several asteroids contain green ore that leave power-ups behind, too. Once blown to smithereens, obstacles leave behind green stardust that can be scooped up for extra points. While the mechanics remain the same throughout, there's a wealth of power-ups and score multipliers ensuring that nearly every second is a celebration of being alive. This is a clear binary language that becomes second nature in all of two seconds. (Shouldn't that be the other way around?) Fans of Super Stardust HD will notice that the generic grey third variant of rock and its counter beam have been excised, but this only streamlines the action and makes weapon switching much more instinctive. The colour-coded opposition is only vulnerable to one of your two main weapons, so you fight fire with fire and ice with ice. Hazardous asteroids made of fire and ice rain down from above, and it's your job to melt and shatter mother nature's wayward minerals and rack up a high score in the process. It isn't concerned with grey areas or depth, but this score-attack twin-stick shooter uses its simplicity to its advantage.Īs was the case with previous Super Stardust titles, you control a ship orbiting a spherical force field surrounding a planet. Super Stardust Delta is a game about absolutes.
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